WIREBREACH
Solo hack. Pick codes from the matrix, row then column, and line up daemon sequences in your buffer before the timer runs out.
Jack in →Jack in. Breach the ICE. Upload your daemons before the trace finds you. Climb the world leaderboard, duel other runners live or at your own pace, and get ready for CTF ops.
Solo hack. Pick codes from the matrix, row then column, and line up daemon sequences in your buffer before the timer runs out.
Jack in →1v1 on a shared hex grid. Steal the codes your rival needs and hijack their daemons, live against the clock or Wordfeud-style at your own pace.
Enter the arena →Endless hacking contracts from fixers all over the city: intercepted messages, leaky web pages, door firmware and cloned badges. Every one generated just for you.
Take a contract →Breach a corporate network node by node and reach its core before they trace you. Firewalls, keypad locks, routers and cameras. No hacking knowledge needed: just your eyes and some logic.
Jack in →Planned, not dated. Tell us what to build first: one vote per runner, change it any time.
A campaign of hand-built breaches with a story to uncover, fixers to work for and choices that stick. Its own rewards and its own leaderboard.
Race another runner through the same network, live. Later: attack and defend, where one of you builds the network and the other breaks in.
Same contract, two runners, one flag. 1v1 races, and group ops where a crew splits the work between them.
3v3 and 4v4: crews attack and defend networks together. Plan the breach, split the nodes, cover each other's trace.
Play new modes before anyone else, break them, and help us balance them. Testers get a note when a test is ready. No spam, leave any time.